aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab aa aa aa aa aa ac aa aa ab ab ab ab aa 
aa aa aa aa aa aa ad ae af aa aa aa aa aa aa 
aa ag ah ah ai ad aj ae ak af ag ah ah ai aa 
aa al am an ao aj aj ap ak ak aq ar as ao aa 
aa at au av aw aj ax ay az ak aA aB aC aD aa 
aa at au av aw ax ay aE ay az at aB aB aw aa 
aa aF aG aH aw aI aI aI aJ aK at aB aB aw aa 
aa aL ar at aw aM aN aO aP aa aF aG aQ aw aa 
aa at aR aS aw aT aU ae aV aa al aW aX aw aa 
aa at aB aB aw ad aj ae ak af at aY aF aZ aa 
aa at aB aB aw aj aj ap ak ak at a0 a1 a2 aa 
aa a3 aG aG aZ aj ax ay az ak aF aG aG aZ aa 
aa a4 aE aE a5 ax aE aE aE az a4 ay ay a5 aa 
aa a6 a7 aI aI aI a7 a8 a7 aI aI aI aI aK aa 
aa aa aa aa aa aa aa a9 aa aa aa aa aa aa aa 

:def
:aa
pix("grass.png")
walk(0)
:ab
pix("grass.png")
walk(1)
:ac
pix("town/wood_roof_nmid.png")
walk(0)
:ad
pix("town/wood_roof_nw.png")
walk(0)
:ae
pix("town/wood_roof_mid.png")
walk(0)
:af
pix("town/wood_roof_ne.png")
walk(0)
:ag
pix("wood_interior/wood_wall_top_grass_w.png")
walk(0)
:ah
pix("wood_interior/wood_wall_top_grass.png")
walk(0)
:ai
pix("wood_interior/wood_wall_top_grass_e.png")
walk(0)
:aj
pix("town/wood_roof_w.png")
walk(0)
:ak
pix("town/wood_roof_e.png")
walk(0)
:al
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/sink.png")
:am
pix("wood_interior/fireplace2.png")
walk(1)
:an
pix("wood_interior/wood_to_grass_window.png")
walk(0)
:ao
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:ap
pix("town/wood_roof_smid.png")
walk(0)
:aq
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:ar
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("furnishings/dresser.png")
:as
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("wood_interior/fireplace2.png")
:at
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:au
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/bathtub.png")
:av
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/red_rug.png")
:aw
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:ax
pix("town/wood_roof_sw.png")
walk(0)
:ay
pix("town/wood_window.png")
walk(0)
:az
pix("town/wood_roof_se.png")
walk(0)
:aA
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
addpix("furnishings/trapdoor.png")
Action
move("farmhouse.txt", 10, 4)
hero("hero_s")
:aB
pix("wood_interior/woodfloor.png")
walk(1)
:aC
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/green_rug.png")
:aD
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/green_chair.png")
:aE
pix("town/wood_wall.png")
walk(0)
:aF
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:aG
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aH
pix("wood_interior/woodfloor_sw_corner.png")
walk(1)
addpix("furnishings/red_rug.png")
:aI
pix("town/wood_wall_s.png")
walk(0)
:aJ
pix("wood_interior/wall_woodfloor_doorway.png")
walk(1)
:aK
pix("town/wood_wall_se.png")
walk(0)
:aL
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/tree_painting2.png")
:aM
pix("small_shrub.png")
walk(0)
:aN
pix("tree_left2.png")
walk(0)
:aO
pix("tree_center2.png")
walk(0)
addpix("town/wood_roof_nmid_trans.png")
:aP
pix("tree_right2.png")
walk(0)
:aQ
pix("wood_interior/woodfloor_sw_corner.png")
walk(1)
:aR
pix("wood_interior/woodfloor_border_e.png")
walk(1)
if(var("gold_found_farm"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_found_farm"), "=", 0)
	if(find("gold", 20), "=", 1)
		set("gold_found_farm", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aS
pix("wood_interior/wall_woodfloor_w_end.png")
walk(1)
wall_w(1)
:aT
pix("tree.png")
walk(0)
:aU
pix("small_flowers.png")
walk(0)
addpix("town/wood_roof_nw_trans.png")
:aV
pix("mixed_flowers.png")
walk(0)
addpix("town/wood_roof_ne_trans.png")
:aW
pix("wood_interior/potion_shelf.png")
walk(0)
:aX
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
if(var("super_healing_potion_found1"), "=", 0)
	addpix("items/super_healing_potion.png")
endif
Action
if(var("super_healing_potion_found1"), "=", 0)
	if(find("super healing potion", "a"), "=", 1)
		set("super_healing_potion_found1", "=", 1)
		delpix("items/super_healing_potion.png")
	endif
endif
:aY
pix("wood_interior/woodfloor_border_e.png")
walk(0)
addpix("furnishings/bathtub.png")
:aZ
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:a0
pix("wood_interior/woodfloor_border_e.png")
walk(1)
addpix("furnishings/blue_rug.png")
:a1
pix("wood_interior/interior_door_left.png")
walk(1)
wall_w(1)
:a2
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
addpix("furnishings/flower_painting.png")
:a3
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
addpix("furnishings/trapdoor.png")
Action
move("farmhouse.txt", 1, 12)
hero("hero_s")
:a4
pix("town/wood_wall_w.png")
walk(0)
:a5
pix("town/wood_wall_e.png")
walk(0)
:a6
pix("town/wood_wall_sw.png")
walk(0)
:a7
pix("town/wood_window_s.png")
walk(0)
:a8
pix("road/end_wood_door.png")
walk(1)
:a9
pix("road/road_ns.png")
walk(1)
